:mod:`winsound` --- Sound-playing interface for Windows ======================================================= .. module:: winsound :platform: Windows :synopsis: Access to the sound-playing machinery for Windows. .. moduleauthor:: Toby Dickenson .. sectionauthor:: Fred L. Drake, Jr. .. versionadded:: 1.5.2 The :mod:`winsound` module provides access to the basic sound-playing machinery provided by Windows platforms. It includes functions and several constants. .. function:: Beep(frequency, duration) Beep the PC's speaker. The *frequency* parameter specifies frequency, in hertz, of the sound, and must be in the range 37 through 32,767. The *duration* parameter specifies the number of milliseconds the sound should last. If the system is not able to beep the speaker, :exc:`RuntimeError` is raised. .. note:: Under Windows 95 and 98, the Windows :cfunc:`Beep` function exists but is useless (it ignores its arguments). In that case Python simulates it via direct port manipulation (added in version 2.1). It's unknown whether that will work on all systems. .. versionadded:: 1.6 .. function:: PlaySound(sound, flags) Call the underlying :cfunc:`PlaySound` function from the Platform API. The *sound* parameter may be a filename, audio data as a string, or ``None``. Its interpretation depends on the value of *flags*, which can be a bit-wise ORed combination of the constants described below. If the system indicates an error, :exc:`RuntimeError` is raised. .. function:: MessageBeep([type=MB_OK]) Call the underlying :cfunc:`MessageBeep` function from the Platform API. This plays a sound as specified in the registry. The *type* argument specifies which sound to play; possible values are ``-1``, ``MB_ICONASTERISK``, ``MB_ICONEXCLAMATION``, ``MB_ICONHAND``, ``MB_ICONQUESTION``, and ``MB_OK``, all described below. The value ``-1`` produces a "simple beep"; this is the final fallback if a sound cannot be played otherwise. .. versionadded:: 2.3 .. data:: SND_FILENAME The *sound* parameter is the name of a WAV file. Do not use with :const:`SND_ALIAS`. .. data:: SND_ALIAS The *sound* parameter is a sound association name from the registry. If the registry contains no such name, play the system default sound unless :const:`SND_NODEFAULT` is also specified. If no default sound is registered, raise :exc:`RuntimeError`. Do not use with :const:`SND_FILENAME`. All Win32 systems support at least the following; most systems support many more: +--------------------------+----------------------------------------+ | :func:`PlaySound` *name* | Corresponding Control Panel Sound name | +==========================+========================================+ | ``'SystemAsterisk'`` | Asterisk | +--------------------------+----------------------------------------+ | ``'SystemExclamation'`` | Exclamation | +--------------------------+----------------------------------------+ | ``'SystemExit'`` | Exit Windows | +--------------------------+----------------------------------------+ | ``'SystemHand'`` | Critical Stop | +--------------------------+----------------------------------------+ | ``'SystemQuestion'`` | Question | +--------------------------+----------------------------------------+ For example:: import winsound # Play Windows exit sound. winsound.PlaySound("SystemExit", winsound.SND_ALIAS) # Probably play Windows default sound, if any is registered (because # "*" probably isn't the registered name of any sound). winsound.PlaySound("*", winsound.SND_ALIAS) .. data:: SND_LOOP Play the sound repeatedly. The :const:`SND_ASYNC` flag must also be used to avoid blocking. Cannot be used with :const:`SND_MEMORY`. .. data:: SND_MEMORY The *sound* parameter to :func:`PlaySound` is a memory image of a WAV file, as a string. .. note:: This module does not support playing from a memory image asynchronously, so a combination of this flag and :const:`SND_ASYNC` will raise :exc:`RuntimeError`. .. data:: SND_PURGE Stop playing all instances of the specified sound. .. data:: SND_ASYNC Return immediately, allowing sounds to play asynchronously. .. data:: SND_NODEFAULT If the specified sound cannot be found, do not play the system default sound. .. data:: SND_NOSTOP Do not interrupt sounds currently playing. .. data:: SND_NOWAIT Return immediately if the sound driver is busy. .. data:: MB_ICONASTERISK Play the ``SystemDefault`` sound. .. data:: MB_ICONEXCLAMATION Play the ``SystemExclamation`` sound. .. data:: MB_ICONHAND Play the ``SystemHand`` sound. .. data:: MB_ICONQUESTION Play the ``SystemQuestion`` sound. .. data:: MB_OK Play the ``SystemDefault`` sound.