PYTHON RELEASE NOTES FOR THE MACINTOSH VERSION 1.1 For the most part, Python on the Mac works just like Python under UNIX. The most important differences are: - Since there is no shell environment on the Mac, the start-up file has a fixed name: PythonStartup. If a file by this name exists (either in the current folder or in the system folder) it is executed when an interactive interpreter is started. - The default search path for modules is different: first the current directory is searched, then the subdirectories 'lib', 'lib:stdwin' and 'demo'. As always, you can change this (e.g. in your PythonStartup file) by assigning or appending to sys.path -- use Macintosh pathnames! (The default contains no absolute paths because these are unlikely to make sense on other people's hard disks.) - The user interface for typing interactive commands is different. This is actually the THINK C console I/O module, which is based on the Mac toolbox TextEdit. A standard Edit menu provides Cut, Copy, Paste and Clear (Undo is only there for Desk Accessories). A minimal File menu provides Quit, which immediately exits the application, without the usual cleanup. You can Copy from previous output, but you can't scroll back beyond the 24x80 screen. The TAB key always brings you to the end of the current input line; indentation must be entered with spaces (a single space is enough). End-of-file is generated by Command-D; Command-Period interrupts. There is an annoying limit in the length of an input line to a single screen line (less the prompt). Use \ to input long statements. Change your program if it requires long lines typed on input. Even though there is no resize box, the window can be resized by dragging its bottom right corner, but the maximum size is 24x80. - Tabs in module files are interpreted as 4 (four!) spaces. This is consistent with most Mac editors that I know. For individual files you can change the tab size with a comment like # vi:set tabsize=8: (exactly as shown here, including the colons!). If you are consistent in always using tabs for indentation on UNIX, your files will be parsed correctly on the Mac, although they may look funny if you have nicely lined-up comments or tables using tabs. Never using tabs also works. Mixing tabs and spaces to simulate 4-character indentation levels is likely to fail. - You can start a script from the Finder by selecting the script and the Python interpreter together and then double clicking. If you make the owner of the script PYTH (the type should always be TEXT) Python will be launched if you double click it! There is no way to pass command line arguments to Python scripts. - The set of built-in modules is different: = Operating system functions for the 'os' module is provided by the built-in module 'mac', not 'posix'. This doesn't have all the functions from posix, for obvious reasons (if you know the Mac O/S a little bit). The functions in os.path are provided by macpath, they know about Mac pathnames etc. = None of the UNIX specific modules ('socket', 'pwd', 'grp' etc.) exists. = Module 'stdwin' is always available. It uses the Mac version of STDWIN, which interfaces directly with the Mac toolbox. The most important difference is in the font names; setfont() has a second argument specifying the point size and an optional third one specifying the variation: a single letter character string, 'i' for italics, 'b' for bold. Note that when STDWIN is waiting for events, the standard File and Edit menus are inactive but still visible, and (most annoyingly) the Apple menu is also inactive; conversely, menus put up by STDWIN are not active when the Python is reading from the keyboard. If you open Python together with a text file containing a Python script, the script will be executed and a console window is only generated when the script uses standard input or output. A script that uses STDWIN exclusively for its I/O will have a working Apple menu and no extraneous File/Edit menus. (This is because both stdwin and stdio try to initialize the windowing environment; whoever gets there first owns the Apple menu.) LIMITATIONS: a few recent additions to STDWIN for X11 have not yet been added to the Mac version. There are no bitmap objects, and the setwinpos() and setwinsize() methods are non--functional. - Because launching an application on the Mac is so tedious, you will want to edit your program with a desk accessory editor (e.g., Sigma edit) and test the changed version without leaving Python. This is possible but requires some care. Make sure the program is a module file (filename must be a Python identifier followed by '.py'). You can then import it when you test it for the first time. There are now three possibilities: it contains a syntax error; it gets a runtime error (unhandled exception); or it runs OK but gives wrong results. (If it gives correct results, you are done testing and don't need to read the rest of this paragraph. :-) Note that the following is not Mac-specific -- it's just that on UNIX it's easier to restart the entire script so it's rarely useful. Recovery from a syntax error is easy: edit the file and import it again. Recovery from wrong output is almost as easy: edit the file and, instead of importing it, call the function reload() with the module name as argument (e.g., if your module is called foo, type "reload(foo)"). Recovery from an exception is trickier. Once the syntax is correct, a 'module' entry is placed in an internal table, and following import statements will not re-read the file, even if the module's initialization terminated with an error (one reason why this is done is so that mutually recursive modules are initialized only once). You must therefore force re-reading the module with reload(), however, if this happens the first time you try to import the module, the import statement itself has not completed, and your workspace does not know the module name (even though the internal table of moduesl does!). The trick is to first import the module again, then reload it. For instance, "import foo; reload(foo)". Because the module object already exists internally, the import statement does not attempt to execute the module again -- it just places it in your workspace. When you edit a module you don't have to worry about the corresponding '.pyc' file (a "compiled" version of the module, which loads much faster than the textual version): the interpreter notices that the '.py' file has changed (because its modification time has changed) and ignores the '.pyc' file. When parsing is successful, a new '.pyc' file is written; if this fails (no write permission, disk full or whatever) it is silently skipped but attempted again the next time the same module is loaded. (Thus, if you plan to place a Python library on a read-only disk, it is advisable to "warm the cache" by making the disk writable and importing all modules once. The standard module 'importall' helps in doing this.)